2011-07-18

The Hǎiruò (海若)

This post is for those of you who are keen on a Celestial Empire-Call of Cthulhu crossover.

The Hǎiruò, or sea genie, is a little-known yāoguài from Daoist mythology. I suggest that it should be used as the Chinese equivalent to Lovecraft's Deep Ones.

The Hǎiruò live in the sea between China and the Ryūkyū Islands. The Míng policy of clearing coastal areas of all population (see my 28 June post) has enabled the Hǎiruò to settle in small, hidden hamlets on the south-eastern coast of China. Imagine the potential for not one, but a string of Innsmouth-like ports, complete with their hybrid inhabitants.

The Hǎiruò serve the Dragon King of the East Sea (Dōnghǎi Lóngwáng 東海龍王), a major Heterodox immortal being. They fear the Sea goddess Māzǔ (媽祖).

Characteristics:
STR 4D6 (14)
CON 3D6 (10-11)
SIZ 4D6 (14)
INT 3D6 (10-11)
POW 3D6 (10-11)
DEX 3D6 (10-11)
APP 2D6 (7)

Move : 8 (10 swimming)
Hit Points: 12
Qì: 10
Damage Bonus: +1D4
Armour: Skin 1 point + possibly some bespoke made armour adding up to 3 points
Allegiance: Heterodoxy 5D4+15
Morale: Leader

Skills:
Dodge 25%, Knowledge (Region: East China Sea) 75%, Knowledge (Region: South China Sea) 50%, Language (southern Chinese language or dialect) 80%, Language (other [possibly Formosan and/or Ryukyuan]) INT×5%, Sense 40%, Swim 90%.

Spells:

Demoralise 80% [but use of this spell doesn't increase the Heterodoxy Allegiance score of the Hǎiruò].

Attacks:
Claw 25%, damage:1D6+db (bleeding)
or
Pole arm 25%, damage: per weapon+db (per weapon)

Hit Location Table: Use Humanoid.

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