Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

2017-01-12

Wōkòu Mythbusting

A great article available here that busts several myths about the Wōkòu, the notorious Japanese pirates that terrorised Korean and Chinese coastal areas under the Míng.

倭寇 (Wōkòu)

Myth 1. Hǎijìn (海禁, lit. 'Sea ban') or maritime trade prohibition constituted the Wōkòu phenomenon
Myth 2. Poor Chinese coastal inhabitants were forced into piracy by oppressive Hǎijìn policy
Myth 3. Wōkòu were primarily swordsmen
Myth 4. Japanese Yumi is weaker/has lower draw weight than English longbow (or other bows)
Myth 5: Lángxiǎn (狼筅) was developed to specifically counter Japanese swords

2013-04-08

[A-Z April Blogging] [H] Huāláng

Historically, the Huāláng (花郎, "Flowery Gentlemen") were a society of young and beautiful aristocrats from the Korean kingdom of Silla (Xīnluó 新羅), contemporary of Táng China. This is the only hard fact that can be historically confirmed, given the paucity of the sources. Little writing has survived from Silla Korea; anything else is pure speculation.

Later on, the term Huāláng came to mean: in the 13th century, 'travelling entertainer'; in the 16th century: 'male prostitute'; in the 19th century: 'boy dancer'. In the 20th century, a Korean martial arts known as Huālángdào developed, mostly in reaction to foreign martial arts. As a result, a whole Huāláng mythology was 'retro-developed' to be used as a historical basis and justification for the latter-day Huāláng (practitioners of Huālángdào). Little of this 20th-century Huāláng-mythmaking has any historical evidence whatsoever. However, gaming being gaming, we'll try and incorporate much of this more recent Huāláng mythology into The Celestial Empire.

The Huāláng started as a military band in the Silla era. The Huāláng were chosen from the young sons of the nobility; they entered a kind of chivalric corps whose aim was to uphold the ideals of complete loyalty to the nation, righteousness, and bravery: the five huāláng commandments were: serve the king with loyalty, serve parents with piety, be faithful to friends, never retreat in battle, preserve life when possible. The Huāláng were dressed up in black jackets and red skirts. Besides their martial training, they were trained to attack and drive out disease demons through exorcism. [Note: this latter skill may actually stem from a linguistic confusion between the terms huāláng‒ flower knight and huāláng‒ husband of a female shaman, so we'll ignore it in the description of the Huāláng profession below. Should the GM allow this ability, the Necromancy skill should be added to the roster of primary or secondary skills of the Huāláng profession]. The Huāláng carry wooden sticks representing swords. They are supposed to have a power to heal. They have a taboo concerning water.

From a religious point of view, the Huāláng were taught a strange mix of orthodox Confucianism and Esoteric Buddhism. This makes them all the more similar to the Japanese Ninja (the unavowed model of 20th century Huāláng), whose religious tenets were also based on Esoteric Buddhism.

Despite their Confucian upbringing, the Huāláng are mostly homosexual. This is not surprising;  many groups of closely-knit warriors in the past were homosexual.

The Huāláng: a new profession for Korean PCs only
Wealth: Affluent
Status: 60%
Allegiance: Confucianism 5 points, Esoteric Buddhism 15 points
Primary skills: Climb, Etiquette, Melee Weapon (any), Missile Weapon (any), Perform (Dance), Ride (Horse)
Secondary Skills: Command, Dodge, Grapple, Hide, Jump, Knowledge (Religion: Esoteric Buddhism), Martial Arts, Melee Weapon (Quarterstaff), Persuade, Spot, Stealth
Suggested Power: Battle Magic ‒ suggested spell: Heal; Buddhist Magic ‒ suggested spells: Diamond Dagger, Sword of Wisdom.
Equipment: A set of weapons corresponding to the character's combat skills. Expensive clothes. Horse. Roll-up ladder.
Miscellaneous:
 - To qualify as a Huāláng, the player character must be a member of the Korean nobility
 - SIZ is to be rolled using 2D6+6

2011-07-16

The Armament of the Míng Dynasty Soldier

The following are, in BRP terms, the typical weapons and armour of Míng dynasty soldiers. Throughout its history, the Míng dynasty has been obsessed with the Mongol threat. As a result, and despite their southern origin, the Míng have extensively trained their troops to fight against cavalry.

CAVALRYMAN
Lance 1D12+db (impaling)
Bow 1D6+2+½db (impaling)
Knife 1D3+db (impaling)
Lamellar armour 6 AP
Light helmet 2 AP

INFANTRYMAN
Halberd 3D6+db (bleeding), or Sabre 1D8+1+db (bleeding)
Heavy clothing 1 AP
Light helmet 2 AP

SPEARMAN
Spear 1D8+1+db (impaling)
Heavy clothing 1 AP
Light helmet 2 AP
Long shield

CROSSBOWMAN
Crossbow 2D6 (impaling)
Spear 1D8+1+db (impaling)
Papier-mâché hauberk 2 AP (4 AP vs missiles)

Míng cavalrymen, and infantrymen from the 'anti-cavalry squads' are intensively drilled; as a result, their weapon skills should be in the 50~60% range.

2011-06-25

The Armament of the Yuán Dynasty Soldier

The following are, in BRP terms, the typical weapons and armour of Yuán dynasty soldiers. It must be noted that, on top of the types below, the Yuán could muster all kinds of allies (steppe nomads, Koreans) and auxiliaries (southern tribesmen).

The majority of regular soldiers are Chinese. Mongols provide the élite heavy cavalry. Some others are used as mounted light troops to quell rebellions in warmer or more mountainous areas.

HEAVY CAVALRYMAN
Lance 1D12+db (impaling)
Sword 1D8+db (bleeding)
Bow 1D6+2+½db (impaling)
Lamellar armour 6 AP
Heavy helmet 3 AP

MONGOL HORSE TROOPER
Sword 1D8+db (bleeding)
Bow, Composite 1D8+1+½db (impaling)

CHINESE CAVALRYMAN
Lance 1D12+db (impaling)
Brigandine 4 AP

INFANTRYMAN
Sword 1D8+db (bleeding), or Spear 1D8+1+db (impaling)
Crossbow 2D6 (impaling)
Heavy clothing 1 AP

2011-06-23

The Armament of the Sòng Dynasty Soldier

The following are, in BRP terms, the typical weapons and armour of Sòng dynasty soldiers. It must be noted that, on top of the types below, the Sòng made extensive use of mercenaries: Mongol defectors as irregular infantrymen, and northern and western nomads as tribal horse archers.

Cavalrymen were less numerous than under the Táng because of limited access to horse breeding countries as a result of territorial losses in the north-west.

CAVALRYMAN
Lance 1D12+db (impaling)
Sword 1D8+db (bleeding)
Scale armour 6 AP
Heavy helmet 3 AP

INFANTRYMAN
Sword 1D8+db (bleeding), or Spear 1D8+1+db (impaling)
Crossbow 2D6 (impaling)
Papier-mâché hauberk 2 AP (4 AP vs missiles)
Light helmet 2 AP

MILITIAMAN
Knife 1D3+db (impaling)
Bow 1D6+2+½db (impaling)
Heavy clothing 1 AP

Sòng regular soldiers (cavalrymen and infantrymen) were intensively drilled; as a result, their weapon skills should be in the 50~60% range.

Militiamen were given vacant fields close to enemy territory, tax free on whatever they could grow, and a free horse.

The practice of recruiting soldiers from among the lower orders of society (petty criminals, vagabonds, and amnestied bandits) was really started under the Sòng.

2011-06-21

The Armament of the Táng Dynasty Soldier

The following are, in BRP terms, the typical weapons and armour of Táng dynasty soldiers. It is to be noted that Táng armament is much heavier compared with later dynasties. The following are typical Imperial troops.

CAVALRYMAN
Lance 1D12+db (impaling)
Sword 1D8+db (bleeding)
Scale armour 6 AP
Heavy helmet 3 AP

HORSE ARCHER
Sword 1D8+db (bleeding)
Bow 1D6+2+½db (impaling)
Heavy clothes 1 AP

INFANTRYMAN
Sword 1D8+db (bleeding), or Spear 1D8+1+db (impaling)
Bow 1D6+2+½db (impaling)
Chain mail 7 AP
Heavy helmet 9 AP

Táng imperial armies were intensively drilled; as a result, their weapon skills should be in the 50~60% range.

Feudal armies were still existing under the Táng (they completely disappeared afterwards). As a result, some troops directly placed under the command of a noble may have different equipment.

Crossbowmen became more common under the Sòng, however the GM may introduce them in a late Táng game.