Showing posts with label ScarletHeroes. Show all posts
Showing posts with label ScarletHeroes. Show all posts

2015-12-07

Scarlet Heroes

Scarlet Heroes, by Kevin Crawford, is a little gem of an old school FRP that I have already very briefly mentioned here at the time of its crowdfunding campaign via a Kickstarter.

The coolest thing with Scarlet Heroes is that it is really three products in one, and three that could have very well been sold separately.

The first 'product' is the setting itself: the Sunset Isles, a slightly Kara-Tur-like vanilla Oriental setting with a few original twists, like:

1- The Red Tide, a mysterious wall of demon-haunted mists that is slowly infecting the Sunset Isles.
2- The Shou, the savage aborigines that are being displaced by the more civilised races.
3- Non-'Asian' exiles that have fled their lands and invaded the Sunset Isles: the European-like Eirengarders and the Persian-like Eshkanti.
4- Spells that are different from the usual Old School D&D-ish spells.

The setting also has a slightly more south-east Asian feeling to it than your vanilla Oriental setting. Because of all the previously-discussed aspects, I think the Sunset Isles would actually work great in conjunction with Kenneth Hite's Qelong setting: I am pretty sure Aakom could be linked to the Red Tide, and the Varangians are an obvious match to the Eirengarders.

The second 'product' is a game system centred on one-to-one play, that is a referee with a single player. As a result, the single PC is a larger-than-life hero that can easily fell several opponents in a single round via the fray die mechanism.

The third 'product' is a very Old School (i.e., lots of tables!) system that enables you to play in solo mode. But this is no pre-written Tunnels & Trolls solo scenario or Choose Your Own Adventure book: this is a set of gaming aids that allow you to improvise as you go. Basically a solo narrative game but with Old School mechanics. Quite impressive.

2014-03-06

[Scarlet Heroes] Sample Character

The Scarlet Heroes KS is over, and I felt like trying out the character generation rules, so I drew up my first Scarlet Heroes player character.

Swarthy Lee has had a tough life. He is one of the Shou, the original inhabitants of the distant Sunset Isles that have been dispossessed of their lands, and pushed ever further west into the more inhospitable parts of the islands by the colonists. He has learnt how to eke out a living selling his sword or his skills at ambushing his employer's foe or sneaking unnoticed into the mansion of his employer's rival. However, what Swarthy Lee likes above all is working by and for himself looking for forgotten treasures in the many ruins that dot the islands. As a native, Swarthy Lee is able to survive on a diet of roots and insects for quite a long time; this doesn't mean, however, that he does not enjoy the fine food available in the eastern cities. Swarthy Lee would also be able to pass as a human, were it not for his facial tattoos.

Swarthy Lee

STR 14 (+1)
INT 15 (+1)
DEX 16 (+2)
WIS 12 (+0)
CON 13 (+1)
CHA 10 (+0)

Race: Shou-Blooded
Class: Thief

HP: 5
Armour Class: 5 
Attack Bonus: +1
Fray Die: 1D6

Abilities:
- May use any armour
- Can wear leather armour but no shield
- Weapon: any, but limited to 1D8 dmg

Traits:
- Archetype, Fearless Ruin Explorer: 3
- Resist the Red Tide: 2
- Forgettable Face: 1
- Wiry: 1
- Well-travelled: 1

Wealth
46 gold coins

Equipment
Bow (Dmg: 1D8)
Quiver w/20 arrows
Sword (Dmg: 1D8)
Leather Armour
Backpack + Tools
Narcotic drugs, 10 doses

2014-02-05

Scarlet Heroes Kickstarter

I am wary of Kickstarter projects now. Most projects are late or haven't delivered, and I prefer the time-proven tranquillity of the product that has been written and playtested by its author before it eventually hits the shelves of my FLGS. I know, I'm old-fashioned.

However, I did back the Scarlet Heroes Kickstarter project, and for several reasons.




First and foremost, because of the south-east Asian setting. Second, because Sine Nomine Publishing has a solid history of delivering on time. Third, because I am curious of the sandbox tools, of the "adventure tags", and of the one-on-one gaming rules that will be part of Scarlet Heroes.