Showing posts with label Yuan. Show all posts
Showing posts with label Yuan. Show all posts

2020-04-30

Encyclopaedia of Historiography

The Encyclopaedia of Historiography by French academic publisher INALCO is freely available on-line (but not off-line) here.

It features many articles about East Asia of interest to referees and players of The Celestial Empire, inter alia:
  • East Asian Monetary History
  • Biographies of Buddhist Monks and Nuns
  • Sources for the History of Taoism
  • Chinese Imperial Capitals (The)
  • Codes and Legal Works in China
  • Historical and Institutional Encyclopaedias (zhengshu)
  • Travel Books (The) (China)
  • Chinese Cartography
  • Matteo Ricci’s World Map (The) (1602)
  • “Accounts of the Eastern Barbarians” in Chinese Official Dynastic Histories
  • Koryŏsa 高麗史 고려사 : the Official History of the Koryŏ Kingdom
  • Yongjae Ch’onghwa 慵齋叢話 (Yongjae Narratives)
  • Chronicle of the Voyage of Nosongdang to Japan
  • Instructions of the Keian Era (The)
  • Japanese Documents from the Edo Period relating to the Imjin War
  • Cao Bằng: Sources for the History of a Borderland in Vietnam before the 20th Century

2018-06-19

The Purple Maiden

the Purple Maiden
The Purple Maiden (Zǐgū 紫姑) is a minor deity of Chinese Folk Religion mostly worshipped by women via a very peculiar possession cult: instead of possessing a medium, the Purple Maiden takes possession of her effigy during the night of her festival (the 15th day of the 1st month).

The effigy is thus swayed in various directions by the weight of the possessing deity; the movements of the effigy are then interpreted by the Ritual Master / Shaman / Spirit-Medium to divine about the prospects of the coming year in terms of silk output, or any other women-related produce.

As with most Chinese Folk Religion deities, the Purple Maiden is an apotheosised mortal. She was a concubine killed by the jealous wife of her master, close to the pigsty or to the latrine of the household. This is why her cult takes place next to the pigsty or latrine. An alternate (and possibly truer) hypothesis is that the stinking parts of the household were deemed inhabited by malevolent spirits, and a tale was fabricated to create a benevolent spirit guarding said parts of the household.

Whatever the truth, the cult of the Purple Maiden has been popular since the Táng dynasty. Under the Sòng, Zǐgū can be called upon even outside of her festival night via a small doll made of chopsticks and wicker, and animated by children. The doll traces lines on the ground, which are then interpreted for divination. This is probably the first instance of fújī (spirit-writing, see p94 of The Celestial Empire), the divination technique that became so popular from the Sòng dynasty on.

2014-09-24

Fúsāng and Marco Polo

Allegedly Marco Polo's Own
I have already mentioned Fúsāng, the axis mundi-like gigantic mulberry tree from the legends of archaic China.

The concept of a gigantic mulberry tree to the east of the East China Sea faded with time, and gave birth to the vague notion of a mythical land existing at the far eastern end of the East China Sea, even farther east than the legendary Pénglái islands inhabited by the Daoist Immortals.

With the progress of navigation and of ship-based exploration, several islands to the east of China were called “Fúsāng” in the history of China, ranging from Japan to America to made-up stories to impress the Emperor.

Anyway, a series of recent articles on the internet have started mentioning the book The Mysteries of the Marco Polo Maps by Benjamin B. Olshin. Menzies-style, Prof. Olshin claims that the founder of the Yuán Dynasty entrusted the Venetian merchant cum explorer Marco Polo with a mission to Fúsāng, and that Marco Polo sailed along the northern coasts of East Asia up to Alaska (and back). According to some sources, the mission was funded by a southern noblewoman rather than by the emperor himself. Whichever the case, the book claims Marco Polo travelled all the way to the Aleutian Islands, where he met with the natives, to whom he delivered a message.

As with Menzies' book, I am not interested in the scientific value of Prof. Olshin's book (which is probably quite low) but in the crazy role-playing ideas it may provide.

Edit, May 2017: I had based the post above  on articles read on the internet, and not on Prof. Olshin's book itself, which apparently does not actually endorse said theory (see comments section).

2013-04-27

[A-Z April Blogging] [Z] Zájù 雜劇

Zájù ("mixed entertainment" or "variety play") was a form of theatre extremely popular under the Yuán. Under the Mongol dynasty, Chinese culture, and especially written production of books, etc. was kept under heavy surveillance by the foreign overlords. As a result, much of Chinese culture (not only entertainment) went oral. The Yuán is the dynasty that saw the development of religious theatrical plays, which became an essential part of Chinese folk religion (see p39 of The Celestial Empire).

Zájù is one of these forms of art. It combines narrated and sung parts, with the addition of acrobatics, dance, singing, and mime. The roles are usually clearly recognisable, with recurring characters (the villain, the clown) recognisable by their flamboyant make-up.

Since the establishment of the Mongol dynasty has resulted in the abolition of the Civil Service Examination, scholars, physicians, and astrologers can be found in a zájù troupe. Unemployed scholars would write zájù librettos, known for the intricacy of their verse forms, not only to vent their frustration, but also for mere commercial reasons, as a class of nouveaux riches produced a constant demand for plays. Some literati would become fully-fledged playwrights.

Zájù declined and went out of fashion under the dynasties that followed the Yuán; it became especially stultified under the Míng, when all zájù librettos had to pass government censorship. By the time the Míng dynasy fell in 1644, zájù was no longer performed at all and it survived only as a genre of literature, i.e., zájù plays ended up being only read, not played on stage!

A travelling zájù troupe can be the ideal adventurers' party for a TCE campaign game, giving a rationale for travelling from one town to the next and experiencing new encounters. Training for the acrobatics parts of a zájù play is a good cover for martial arts training. The sung arias of a zájù play can be used to convey secret messages to members of the crowd.

2013-04-21

[A-Z April Blogging] [T] Túnbǎo 屯堡

Busy day today, so mostly excerpts from Wikipedia here.

Túnbǎo village
The Míng conquest of Yúnnán was the final phase in the Chinese Míng dynasty expulsion of Mongol Yuán dynasty rule from China in the 1380s. A huge force of 300,000 Hàn Chinese and Huí Muslim troops were dispatched to crush the Yuán remnants in Yúnnán in 1381. After the defeat of the Yuán loyalists (who were also mostly Huí), the Míng Huí remained in Yúnnán as hereditary military colonists. Thousands of te Hàn soldiers also decided to stay in the area. They married local women of Miáo and Yáo descent, and over time began to call themselves Túnbǎo 屯堡, "fortress Chinese", in contrast to newer Hàn Chinese colonists who moved to Yúnnán in later centuries (16th-18th).
Túnbǎo work as farmers and practise their own religion, which is an amalgam of Buddhism, Daoism, and Miáo and Yáo religion (see p30 and 32 of The Celestial Empire). They have their own temples.

2013-04-05

[April A-Z Blogging] [E] the Éméi Sect

As written on p103 of The Celestial Empire, fictional organisations are a staple of Chinese myth and legend. The monks of Shàolín, for instance, may have an origin in real history, but the way they've evolved in the national Chinese psyche makes them closer to superheroes than to historical figures.

Something similar has happened with the Éméi Sect (Éméi Pài 峨嵋派). Wikipedia describes it as a fictional martial arts sect from Jīn Yōng's works, whereas the web-site of the Confucius Institute describes it as a real-world sect. Given the fanciful material in the article from the latter source, I am more inclined to side with wikipedia. Anyway, this is not too important in a role-playing setting; if it's fun, it must be included.

The Éméi Sect is briefly mentioned in Crouching Tiger, Hidden Dragon: when Zhāng Zǐyí's character smashes the furniture in the inn whilst single-handedly defeating numerous opponents she says: "I am the Invincible Sword Goddess, armed with the Green Destiny that knows no equal! Be you Lǐ or Southern Crane, bow your head and ask for mercy! I am the dragon from the desert! Who comes from nowhere and leaves no trace! Today I fly over Éméi. Tomorrow... I topple Mount Wǔdāng!".

Éméi Pài 峨嵋派 ("the Éméi Sect")
The Éméi Pài is one of the leading righteous sects in the world of the Wǔlín (p9 of TCE). It is named after the place where it is based, Mount Éméi (p25 of TCE), one of the Four Great Mountains of Buddhism. Although it is a Buddhist sect, the Éméi Pài has been described as working hand in hand with Daoist righteous martial artists in Chinese fiction. Again in Chinese fiction, the Éméi Pài is said to enrol both male and female recruits. It can be used by the GM as a vessel to introduce female (N)PCs to the game, thus ignoring the usual restrictions listed on p10 of TCE.

Period of time: Yuán to Qīng
Allegiance: Buddhism
Style: external (yáng)
Powers: same as Éméiquán (p69 of TCE)
Other Powers taught: Buddhist Magic — Mantra of Bhaisajyaguru
Special: in case of dire emergency, members of the Éméi Pài in good standing within the sect, and with a Buddhism Allegiance score of 70 at the least, may request succour from the leaders of the Sect. This request needn't be carried out by a messenger: the person sending out the request may do so through a successful Meditation skill roll  — the request will then telepathically be received on Éméi Shān. The GM will have to judge whether the request is or is not justified. Should it be justified and in line with the activities of the sect, Mount Éméi will provide appropriate help in the form of a group of Éméi Pài martial artists who will travel from the nearest available location to the threat. This will require of course some wotk from the GM (size and location of the party, statting its members...)

2013-02-15

Lan Xang Goodness!

Lan Xang was a Lao kingdom that lasted from 1354 to 1707, i.e., from the Yuán until the early Qīng in Chinese terms. Lan Xang appears at the bottom of map No.1 on p28 of The Celestial Empire.

There's been a recent article by Bryan Thao Worra, a Lao-American short story writer, on the Innsmouth Free Press web-site, which provides a lot of Cthulhuesque adventure ideas in Lan Xang. Obviously, a lot of those ideas can be ripped off for a cross-over CoC/TCE game, or even for a regular high-fantasy TCE game.

I am copying the juicy parts of the article below:

Once known as the "Realm of a Million Elephants", Laos today is home to over sixty different documented cultures, each with its own languages, epics and customs. A nation the size of Great Britain, Lao geography is 70% jungles and mountains, with many ancient temples and ruins, even the mysterious Plain of Jars, filled with giant urns of unknown purpose.

There are plenty of beings from the Cthulhu Mythos created during the 20th century who’d fit right into a Lovecraftian Lao horror story. Consider the Tcho-Tcho and the Crawling Chaos, Nyarlathotep, Yig, the Father of Serpents, elephantine Chaugnar Faugn, the serpent people, or freshwater Deep Ones plying the Mekong before swimming into the cryptic depths of the Pacific.

Plenty of figures from Lao legends more than fit the bill as Lovecraftian entities. The Lao regard the Nak, or Nāga
(TCE p125), as sacred protectors, particularly of the teachings of the Buddha. These are shapeshifting, serpentine beings imbued with magic powers and a capacity for terrible vengeance on anyone who despoils their sacred streams, rivers, lakes, or hidden caverns. But I advise you to treat them respectfully within your story.

There are also the Nyak, who have their roots in the Rākshasa legends of India
(TCE p125-6). They are giant, horrific anthrovores of remote wildernesses. Some swore to protect the teachings of the Buddha. Others have far, far different designs. Lao legends are filled with legends of terrifying roaming weretigers, half-bird women, hungry ghosts, flying horses, and mystic hermits. With a little digging, a writer finds amazing opportunities.

The Hmong in Laos have numerous entities who invoke dread and fear, such as the poj ntxoog, a nightmarish malignant hag hungry for human flesh. One forest spirit is known to approach mountain farmers at night, its arrival heralded by poultry exploding or pigs turning inside out. The classic Hmong legend of "The Orphan and the Zaj", an aquatic dragon-like being, was retold in the early 1980s as a comedy, but, when read correctly, should more likely be interpreted as a terrifying adventure with Lovecraftian undertones.


[...]

Most traditional Lao epic myths are poorly translated into English, seemingly inconsistent, incomplete and even contradictory. Sometimes, they’re horribly abridged; other times they’re incoherently voluminous. For the Lovecraftian writer, this should be rather familiar and almost reassuring territory to wade into.

An excellent online resource for Lao folktales can be found at Northern Illinois University, which houses a free archive of many English translations of Lao legends and myths.

I would particularly highlight the translation of Phra Lak Phra Lam, which is a Lao take on the Indian epic of the Rāmāyana. Featuring warrior monkeys known as "vanon", titanic
Nāga kings, mermaid generals, shapeshifting monks, villainous giant Rākshasa on an island fortress and spells aplenty, it would be simplicity itself to set a sword and sorcery tale within this story, especially one with the classic trappings of the Mythos.

Phadaeng Nang Ai is another tale with significant potential. It’s a love triangle between the
Nāga prince Phangkhi, a human princess named 'Aikham', and the human king Phadeng. The aspect of interest for Lovecraftian writers is the revenge of the Nāga king, Suttho, who leads an army of Nāga to kill everyone in King Phadeng’s realm for eating Prince Phangkhi. The Nāga king seizes Princess Aikham to live in the fabled underwater Nāga city of Badan. King Phadeng’s solution is to end his own life so he can become a ghost king who rallies a ghost army to seize his beloved back. If you can’t work with that, turn in your elder signs.

2013-02-12

Zomia and Lawlessness

Zomia is a very recent term — it was coined but in 2002 by a Dutch geographer — but it describes an age-old reality in Southeast Asia: the large swath of rugged and/or mountainous regions, stretching from the Tibetan Plateau through Yúnnán to the Western Highlands of Vietnam, which have almost always eschewed control by the neighbouring states, and which are home to a large diversity of peoples, languages, and religions. In gaming terms, this corresponds to the "dark" provinces on the bottom centre part of map No.1 on p28 of The Celestial Empire.


The most famous book having drawn upon the newly coined concept of 'Zomia' is The Art of Not Being Governed: An Anarchist History of Upland Southeast Asia. In it, Prof. Scott argues that [the following is from the Wikipedia article] the continuity of the ethnic cultures living there provides a counter-narrative to the traditional story about modernity: namely, that once people are exposed to the conveniences of modern technology and the modern state, they will assimilate. Rather, the tribes in 'Zomia' are conscious refugees from modernity itself, choosing to live in more primitive, locally-based economies. From the Preface:
 

[Hill tribes] seen from the valley kingdoms as “our living ancestors,” “what we were like before we discovered wet-rice cultivation, Buddhism, and civilisation” [are on the contrary] best understood as runaway, fugitive, maroon communities who have, over the course of two millennia, been fleeing the oppressions of state-making projects in the valleys — slavery, conscription, taxes, corvée labour, epidemics, and warfare.

Prof. Scott goes on to add that 'Zomia' is the biggest remaining area of Earth whose inhabitants have not been completely absorbed by nation-states, although that time is coming to an end. Though 'Zomia' is exceptionally diverse linguistically, the languages spoken in the hills are distinct from those spoken in the plains. Kinship structures, at least formally, also distinguish the hills from the lowlands. Hill societies do produce “a surplus”, but they do not use that surplus to support kings and monks. Distinction of status and wealth abound in the hills, as in the valleys. The difference is that in the valleys they tend to be enduring, while in the hills they are both unstable and geographically confined.

In addition, Prof. Scott maintains that many traits that are viewed in mainstream cultures as "primitive" or "backward", and used to denigrate hill peoples, are actually adaptations to avoid state incorporation, such as lack of a written language, shifting messianic religious movements, or nomadism. Their presence is absent from most histories, since, as Prof. Scott puts it, "it is the peasants' job to stay out of the archives."

As excerpted from the review of the book on the Freedom Press web-site: Many communities chose NOT to be part of these [budding] kingdoms because of various reasons – taxes, slavery, conscription, war, bonded labour and so on. Kingdoms were forcibly populated by less than holy methods. Marauding armies conducted regular sweeping exercises to capture people from fringe communities, villages and other remote areas, not only for slaves but also to populate the centres of kingdoms. Many rulers even resorted to providing special incentives, tax concessions etc to get the populations to stay, and to cultivate wet-rice because of its high yield per square kilometre. This way they could monitor the crops and claim them through taxes.

Even the Economist has published a lengthy article about this fascinating region and Prof. Scott's book. From the 11/02/2013 issue: The people of this ecologically and ethnically diverse region have taken refuge on either side of the [Sino-Burmese] border for centuries, according to various regional balances of power. For nearly as long they have frustrated attempts by both Burmese and Chinese governments to impose order. In The Art of Not Being Governed, Prof. Scott argues that 'Zomia' is the largest remaining region of the world not to have been fully incorporated into nation-states.

The Mongol invasions of the mid-13th century ended nearly 500 years' rule of an independent kingdom
[the non-Chinese Kingdom of Dàlǐ] in what is today Yúnnán. Dynasties subsequent to the Mongols' Yuán have all continued to claim Yúnnán as a province—but administering it is another matter. Officials were often posted to the province as a form of punishment. They saw it as being a dangerous, disease-ridden backwater inhabited mostly by non-Chinese who stubbornly refused the officials' benevolent efforts to “civilise” them.

The Manchu conquest of China in the mid-17th century and the founding of the Qīng dynasty marked the beginning of an especially turbulent era in Sino-Burmese relations. Throughout the Qīng period, Yúnnán, and especially the Sino-Burmese frontier, became a haven for anyone eager to avoid unnecessary involvement with the state. It was a Wild West on the Mekong. Illegal miners, smugglers, fugitives and would-be warlords lived side-by-side with local ethnic groups, corrupt Qīng officials, and Burmese pirates. Conflicts were frequent and bloody.

The last claimant to the throne of the defeated Míng dynasty spent most of his reign on the run, with his court in tow. He finally fled into Burma seeking refuge. The Manchu army stormed across the border and demanded the Burmese king hand over his guest, to be executed, or else prepare to fight.

The Qīng empire also fought a series of border wars against the Burmese in the middle of the 18th century. They launched four invasions into Burma in the span of just a few years, each venture proving more disastrous than the one before. The Qīng commanders initially tried to hide the extent of their defeats. After each display of official incompetence the emperor grew more enraged until finally he unleashed the full fury of the elite Manchu bannermen against the Burmese king. So confident was the emperor in Manchu military prowess that even as his troops were mustering, he was already considering plans for how to incorporate a conquered and chastened Burma into the empire. Unfortunately for him, the Manchu troops were more adept at fighting their wars of conquest in the arid climate of Central Asia. Tropical heat and disease—especially dysentery—decimated their ranks in Burma. Hoping to spare his empire further humiliation, the emperor called it a draw. Two decades later, after trade and diplomatic relations had been restored between Burma and the empire, the emperor decided that, notwithstanding the evidence, the Qīng had won the war after all.

Subsequent Chinese governments would gain a modicum of control over Yúnnán. But even into the 20th century local leaders maintained a high level of autonomy, and the frontier continued to harbour its share of fugitives and rebels.

2012-05-07

The silver standard and Chinese currency

The following is all from Wikipedia

China had long used silver ingots as a medium of exchange, along with the cast copper-alloy cash. The use of silver ingots can be traced back as far as the Hàn dynasty. But prior to the Sòng Dynasty, those silver ingots were used mainly for hoarding wealth. During the Sòng Dynasty, though first time in history the government became the sole issuer of paper currency after 1024, cast coins and silver ingots were still used as a medium of exchange. In the Chányuān Treaty, signed with the state of Liáo in 1004, Sòng China agreed to pay an annual indemnity or tribute of 100,000 tael of silver and 200,000 bolts of silk. This was the first time bulk silver in tael (Chinese: 銀兩) was used as indemnity in a treaty with a foreign power. Silver ingots had a shape similar to a boat or a Chinese shoe during the Yuán Dynasty. This became an ordinary shape for silver ingots during the following centuries.

The use of silver as a medium of exchange was very established at the time of the Míng Dynasty. Paper money was issued as monetary standard at the beginning of the dynasty. But due to the rapid inflation, the issues were suspended around 1450, although notes remained in circulation until 1573 (see Chinese currency). Meanwhile, silver was very much available through foreign trade with the Portuguese and the Spanish, beginning in the 16th century. The great taxation reform by Zhāng Jūzhèng (張居正) in 1581 simplified the taxation and required all the tax and corvée to be paid in silver. This can be seen as an indication of the firm position of silver in the monetary system of the Míng. But the reform would not have been a success or even feasible if the enormous amounts of silver were not available through the trade and imports from America, mainly through the Spanish.

an 1868 Mexican silver peso showing chopmarks from Chinese merchants

During the Qīng Dynasty, silver ingots were still used, but various foreign silver dollars had become popular in the southern coastal regions through foreign trade since the mid-Qīng era. It was apparent that the silver ingots became awkward and more complicated to use vis-à-vis the foreign silver dollars, which could be counted easily, given their fixed specification and fineness of silver. However, the Qīng dynasty very much resisted the idea of minting a silver coin of their own. It was not until late Qīng, in 1890, that the first circulating silver coin was introduced by Guǎngdōng province [in South China]. The coin was at par with the Mexican Peso, and soon this issue was emulated by other provinces. For these silver coins, the tael was still seen as the proper monetary unit, as the denomination of the coins were given as 0.72 tael (specifically: 7 mace and 2 candareens; see p20 of The Celestial Empire). The equivalent monetary unit yuán (圓) hadn't appeared yet. Note for the treaties signed between the Qīng dynasty and other countries the indemnities were all in taels of silver, except for the Treaty of Nanking, where the silver dollar was indicated. It was not until 1910 that the yuán was officially announced as the standard monetary unit. The yuán was subdivided into 10 jiǎo (角) or 100 fēn (分), and specified as 0.72 tael of 90 per cent fine silver.

2011-10-14

Demographic History of China

I have found a German web-site that is a real treasure-trove of historical fact. They have a section about the demographics of Imperial China; unfortunately it only tackles it from the Yuán Dynasty onward.

The site provides information for Imperial China that I have slightly re-adapted (original here):

Estimations for the population figures of Imperial China vary considerably. They are mainly based on censuses in which households were counted (please refer to my previous post about the Door-Tablet 門牌). The geographic area for which population figure estimates apply depends on the historic situation and the fluctuations of the size of the Flowery Empire; the difference in areas for which population figures are given has thus to be taken into account.

1368: End of Yuán Dynasty 元朝; China's population estimated at 60,000,000
1550: China's population estimated at 120,000,000
18th century: Agricultural Revolution in China : triple cropping of rice; introduction of new crops (maize, potato, sweet potato) lay foundation to sustained population growth
1700: China's population estimated at 100,000,000
1750: China's population estimated at 180,000,000
1795: China's population estimated at 300,000,000
1842: End of the First Opium War; Chinese emigration increases
1850-1864: Tàipíng Rebellion; China's population contracts from est. 408,359,000 in 1851 to 369,282,000 in 1864
1860's: The opening of ports to international trade and the attempts by the Zǒnglǐ Yámen 總理衙門 [the Imperial Chinese equivalent of a Ministry for Foreign Affairs] to establish a Chinese industry kickstart a trend toward urbanisation, especially in ports such as Shànghǎi 上海 (Lower Yángzi) and Tiānjīn 天津 (North China)
1861: Inner Manchuria open to immigration of Hàn Chinese
1900: China's population 400,000,000 (based on a census of counted households)
1911: Chinese Revolution; population given at 427,662,000

2011-09-26

Tartars and Tartary

These two terms are not used by Asian peoples; however, since they often appear in European writings about North Asia, today's post is devoted to them.

Under the Yuán 元 and the Míng 明, a group of Islamicised and Turkicised Mongols called the Tatars ruled much of Central Asia. The Tatars exerted their rule either under the suzerainty of the Mongol Empire, or through their own khanates called hordes. By analogy with Tartaros (the underworld of classical mythology), and because of the great massacres brought on Central and Eastern Europe by the Tatars, most European peoples changed the name "Tatar" into "Tartar". This name was later applied to all Muslim and Turkic-speaking nomads of Central and Inner Asia, and then, under the Qīng 清, even to the non-Muslim and non-Turkic peoples, e.g., the Mongols, and the Manchus in China.

The name then obviously spread from the peoples to the land they inhabited.

  • Little Tartary referred to the land inhabited by the (original) Tatars, in what is now southern Ukraine/southern Russia.
  • Great Tartary referred to the provinces indicates as 'Western Siberia', 'Central Siberia', 'Buryatia', 'Inner Manchuria', 'Outer Manchuria', 'Inner Mongolia', and 'Outer Mongolia' on the map on p28 of The Celestial Empire.
  • Within Great Tartary, East Tartary or Maritime Tartary referred to Outer Manchuria and the northern half of Inner Manchuria.

East Tartary was the focus of much Chinese-Japanese-Russian rivalry under the Qīng (see my earlier post about Russian 'foreign devils').

2011-08-26

Foreign Devils - Part Two: Western Europeans

The first Europeans in Imperial China were missionaries in the 13th century, followed by merchants. They were not exactly welcomed (Marco Polo under the Yuán being the obvious exception — but then the Yuán did favour foreigners over native Chinese). There are many tales of Portuguese travellers in China who were gaoled or kept in custody for quite a long time before being allowed to go on with their business; some of them were expelled when the officials they met deemed them too uncouth to remain.

Despite these problems, trade went on: Chinese silk, tea, and porcelain were too much in demand in Western Europe, and Western European merchants were determined to take any necessary risks to ply their trade.

The Portuguese were the first Europeans to arrive in Canton [廣州 Guǎngzhōu] by sea in 1514, establishing a monopoly on the external trade out of its harbour by 1517. They were later expelled from their settlements in Canton, but instead granted use of Macau [澳門 Àomén] as a trade base with the city in 1557. They would keep a near monopoly on foreign trade in the region until the arrival of the Dutch in the early 17th century.

In 1757, the Qīng government restricted Western European trade to the port of Canton only. The British were the ones who tried most forcefully to lift this limitation. In 1792-93, they sent an embassy to China to try and establish a permanent British presence in Běijīng and open up trade relations. However, Lord Amherst refused to kowtow to the Emperor of China and was thus expelled from Běijīng. The rebuff was justified as follows:

The Celestial Empire, ruling all within the four seas, simply concentrates on carrying out the affairs of Government properly... We have never valued ingenious articles, nor do we have the slightest need of your country's manufactures, therefore O King, as regards to your request to send someone to remain at the capital, which it is not in harmony with the regulations of the Celestial Empire — we also feel very much that it is of no advantage to your country.

Another area of heavy Chinese-European interaction was the island of Formosa [臺灣 Táiwān]. In the 17th century, it was colonised by the Dutch in the south, and by the Spanish in the north. The Spaniards were driven out by the Dutch in 1642. In 1662, Koxinga (Zhèng Chénggōng), a loyalist of the Míng Dynasty, which had lost control of mainland China in 1644, defeated the Dutch, ending 38 years of European colonial rule on Táiwān. Zhèng Chénggōng established a base of operations on the island, but his forces were later defeated by the Qīng in 1683.

At the beginning of the 19th century, a new element put its weight into the complex balance of European-Chinese relationships: opium. The Dutch were probably the first to have traded it with China through Formosa in the 17th century. In 1729, its trade was forbidden by the Emperor of China. This restriction was ignored by and large. This trade became so important that it negatively tilted the Chinese trade balance with Western European countries and the US. In 1838, the Emperor of China demanded the trade be stopped. The British refused, and a small incident in 1839 brought upon Imperial China the Opium Wars, which themselves resulted in the Unequal Treaties. The Opium Wars and the Unequal Treaties deserve their own post, but it suffices to say that the former brought about great destruction and the downfall of the Qīng dynasty, and that the latter imprinted a sense of revenge upon the Westerners that can still be very strongly felt today...

2011-08-01

Tea Bricks

Tea bricks were the sole form of tea produced and used in Imperial China prior to the Míng dynasty. Each brick weighed about 100g~400g and was thus easily transported, sold or traded. Many such bricks were carried along the Silk Road, or across the Indian Ocean.

In isolated places within Imperial China, as well as in Inner Asia and in Siberia, tea bricks were used as currency.

The various steps in the preparation of tea bricks were all under the control of various guilds who had a monopoly.

Because of the toughness of the bricks, they have to be ground into fine powder before tea can be consumed. Also these bricks are often toasted over a fire to kill insects and moulds. As a result, the taste of tea before the Míng must have been completely different from what we know today.

2011-07-22

History of the Chinese language(s) - Yuán Period Chinese

Under the Yuán, the Chinese language undergoes yet again several major transformations, the most notable of which is its transformation into a family of languages from a single fragmented language.

In what will become the lands where Mandarin is spoken today, late Middle Chinese evolves into Proto-Mandarin Chinese. In the southern provinces, each regional dialect becomes a language in its own right, Mǐn much more so than the other ones.

These changes are probably made more dramatic by the harsh rule of the Mongols, who divide the Chinese into two peoples, Northerners and Southerners, with different rights. Chinese culture appeals less to the (foreign) élite, and thus more popular literary forms appear, such as Chinese drama (known as "Chinese opera" in the West), which is performed in vernacular Chinese. Story-telling also becomes extremely important under the Yuán, as do novels written in báihuà 白話 ('written vernacular').

From the Yuán on, there are two concurrent ways of writing Chinese: Literary Chinese (wényán), and Written vernacular Chinese (báihuà).

2011-06-25

The Armament of the Yuán Dynasty Soldier

The following are, in BRP terms, the typical weapons and armour of Yuán dynasty soldiers. It must be noted that, on top of the types below, the Yuán could muster all kinds of allies (steppe nomads, Koreans) and auxiliaries (southern tribesmen).

The majority of regular soldiers are Chinese. Mongols provide the élite heavy cavalry. Some others are used as mounted light troops to quell rebellions in warmer or more mountainous areas.

HEAVY CAVALRYMAN
Lance 1D12+db (impaling)
Sword 1D8+db (bleeding)
Bow 1D6+2+½db (impaling)
Lamellar armour 6 AP
Heavy helmet 3 AP

MONGOL HORSE TROOPER
Sword 1D8+db (bleeding)
Bow, Composite 1D8+1+½db (impaling)

CHINESE CAVALRYMAN
Lance 1D12+db (impaling)
Brigandine 4 AP

INFANTRYMAN
Sword 1D8+db (bleeding), or Spear 1D8+1+db (impaling)
Crossbow 2D6 (impaling)
Heavy clothing 1 AP