Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

2024-02-17

Random City-Centred Sandbox: Example of Use

Let me show you an eample of how my random city-centred sandbox can be used.

First, I assume the city has been generated and named according to the instructions.

Second, I roll 2D8 to place the waterway. I roll 3 and 7. There is a river flowing though the side, and I replace the road segment in square No.7 with a river segment.

Third, let us assume the adventurers leave the city by the southern gate. I roll 1D4 to populate square No.7, rolling a 2: there is a road that intersects the river.

The adventurers take the road eastwards. I roll 1D4 to populate square No.8, rolling a 3: there are orchards.

The adventurers continue eastwards. I roll 1D4+1 to populate te following square, rolling a 4: 4+1=5— I must roll on Table B. I roll 1D6, rolling a 5: there is a cavern.

You get the idea 🙂

sample map


2020-10-25

Interactive Map of Zhèng Hé's Voyages

 Here is the map:

https://www.google.com/maps/d/u/0/embed?mid=1wqErluFzbfedCO6-fycEU6BiF-RxFXTM&ll=18.445497130535895%2C68.25884166406253&z=4


from this site. Enjoy!

2019-02-19

Trade Routes Under the Sòng

Thanks to reddit user martinjanmansson, we have access – here – to a fantastically detailed map of the trade routes of Eurasia in the 11th/12th centuries AD, i.e., under the Sòng dynasty of China.


I have added below the maps of interest for an East Asian campaign:


Map centred on China

the North-East

the North-West

the South-East

the South-West

2017-10-12

Blank Map of Sengoku Jidai Japan

I have a found a blank map of 16th century Japan on the net and I thought I'd share it.



This can be very useful for referees GM'ing adventures set at the time of Sengoku Japan, especially should the campaign revolve around daimyō rivalry and the conquest of the various provinces (the referee can track the by progress of the various armies by using different colours).

2016-02-24

[Judge Dee] Map of Pénglái

Pénglái (蓬萊) is the city where Judge Dee starts his mandarinal career. Contrary to the districts in the later novels, many of which are fictional, Pénglái is a real port city on the Bóhǎi Sea, on the north-eastern coast of Shāndōng Province.

Close to the wilderness, to the sea, and to the frontier provinces of north-eastern China, Pénglái is an excellent starting point for a role-playing campaign set in Imperial China.

The map below is from Robert van Gulik's novel The Chinese Gold Murders.



Key
1. Tribunal
2. Temple of Confucius
3. Temple of War God
4. Temple of City God
5. Drum Tower
6. Nine Flowers Orchard
7. Hostel
8. Crab Restaurant
9. Wharf
10. River
11. Korean Quarter
12. Creek
13. Rainbow Bridge
14. White Cloud Temple
15. Flower Boats
16. Watergate
17. Town House Dr. Tsao
18. Yee's house
19. Koo's house
20. Restaurant

2013-06-11

Fantasy Asia

OK, this is from a European perspective, so rather inconsistent with the Chinese bias I've chosen for The Celestial Empire, but it still may be fun, especially if you're leaning on a more 'high fantasy' view of frp.

The Travels of Sir John Mandeville is a 14th century European book describing the fantastical travels of one Jehan de Mandeville through a fictionalised version of South Asia and East Asia. Jehan de Mandeville's version of East Asia features the Christian kingdom of Prester John, and Tartary.

Via Phersu, I have retrieved a nice map of Asia that encompasses all the mythical places visited by Jehan de Mandeville. With little work, it could become a great high fantasy setting for East Asian adventuring.

Suggested gazetteer (using the key from the map):

 - Empire of Prester John. This is a large Christian empire practising Nestorian Christianity (see p39 of TCE). It might have a European-like social structure, in which case the GM should use a 'classic fantasy' or a European sourcebook (e.g., Crusaders of the Amber Coast), or it could have a standard Central Asian society but with a Christian touch.

 - Empire of the Grand Cham of Cathay. This is simply Yuán China as imagined by the Europeans of the time; 'Cham' is a mispronunciation of 'Khan', the title of the ruler of the Mongols. Tartary is Mongolia, Serica is North China, and Mangzhi [sic, this should actually be spelt 蠻子 Mánzi] is South China.

 - the Realm of Gog-Magog (“Here Be Monsters”). This land is separated from the civilised lands to the west by the Iron Wall, a Great Wall of China-like series of fortifications built by Alexander the Great to keep the monsters of Gog-Magog from invading the western lands. These monsters could be goblin-like, should the GM want to add elements of classic fantasy to an East Asian milieu, or they could be drawn from p123-6 of The Celestial Empire. Note that Gog-Magog is probably the inspiration behind the Shadowlands and the Carpenter Wall of the Legend of the Five Rings role-playing game, so you may also use material from that game to set adventures in the Realm of Gog-Magog.

 - Land of Perpetual Darkness (#3, Asia). This is the Forest of Darkness from various Central Asian legends. It holds many wondrous treasures but once one has entered it, it is extremely difficult to leave it. I would place it in Western Siberia (p28 of TCE) rather than in the Caucasus as on the map.

 - Griffon Mountain (#6, Asia). Er, Griffin Mountain.

 - Isle of the Unicorns (#7, Asia). It's actually inhabited by qílín, see p122 of TCE.

 - Vale Perilous (#8, Asia). This is a hidden valley in the Empire of Prester John inhabited by èmó (p116 of TCE), and ruled by mìngmó (p117 of TCE).

 - City of Birds (#9, Asia). This is actually a city of yǔrén (p123 of TCE), mistaken for birds because of their plumage.

 - The Bewitched Hills (#10, Asia). This is a rolling land so agreeable that any traveller arriving here loses any desire to leave it. In gaming terms, on the first day in the Bewitched Hills the traveller must roll his POW vs 13 on the resistance table. In case of failure, he cannot leave the country. In case of success, he may stay or leave, but the roll will be vs 14 on the second day, and so on.

 - The Terrestrial Paradise (#11, Asia). This is actually a huge caldera with a large vent in its centre that gives access to Agartha and to its capital city of Paradesa — the resemblance between the names 'Paradise' and 'Paradesa' could explain the equivocation!

 - Land of the Trees of the Sun and Moon (#12, Asia). According to Chinese mythology, the sun rises from a gigantic mulberry tree, called the Fúsāng 扶桑, in the far east. The sun then follows the leaning branch of the mulberry tree above the earth, up to the far western end of the Kūnlún Mountains, i.e., the Land of the Trees of the Sun and Moon.

 - Dog-Headed Men, Amphibious Men, Horned Men, Giant-Eared Men, etc. (various locations): These sound remarkably similar to the creatures described in the Shānhǎi Jīng (山海經).


2013-05-30

Fantastic Interactive Map of China

I have serendipitously found an amazing interactive map of China that lets you superimpose a variety of indicators over a 'Google Maps' kind of map of China. The map is consistent with the boundaries of China as of the end of the 20th century (i.e., PRC + ROC) meaning that, except for some borderland areas, it covers pretty much any region that the GM may use as the setting of his or her Celestial Empire campaign game.

Just click here, remove the already-superimposed grid, and experiment with:
 - religious sites
 - minority place-names
 - mountain peaks and passes
 - historical places: Míng garrisons, Qīng courier stops and routes, Míng/Qīng postal stations, exam seats, sections of the Grand Canal, Táng prefectural & county capitals,
 - vegetation

Postal routes and courier stops in Qīng China
Edit 24/02/2016: the interactive map has moved here.