- Scroll One: the works of Huángdì, the Yellow Emperor, his miraculous inventions and cures.
- Scroll Two: ritual cannibalism and ghoulish cults.
- Scroll Three: spirits of the air.
- Scroll Four: spirits of the water.
- Scroll Five: Deep Ones off the south China coast and their human devotees; space and time: the hounds of Tindalos and the Liao drug.
- Scroll Six: the Plateau of Leng in Central Asia and Unknown Kadath; their history and inhabitants.
- Scroll Seven: a Mythos primer.
Similarly, if the Seven Cryptical Books of Hsan are used instead of the Yìjīng for a Necromancy skill roll (p63 of TCE) the monster summoned or the answers received will certainly contain Mythos-inspired elements...
On top of their use as an alternative, sombrer version of the Yìjīng, the Seven Cryptical Books of Hsan contain useful information for player characters.
- Scroll One will impart bonuses to characters using cure-like skills and/or spells.
- Scroll Two contains information about Chinese ghouls (wǎngliáng). This kind of information enables Monster Hunters (see p54 of TCE) to create secret recipes to fight against wǎngliáng.
- Scrolls Three and Four impart bonuses to the Conjure Elemental spell.
- Scroll Five contains information about the Hǎiruò. This kind of information enables Monster Hunters (see p54 of TCE) to create secret recipes to fight the Hǎiruò.
- Scroll Six gives +20% to Knowledge (Region [Central Asia]) and/or to Knowledge (Region [Tibet]) in any cross-over CoC/TCE campaign game.
- Scroll Seven gives +20% to Knowledge (Religion [Cthulhu Mythos]) in any cross-over CoC/TCE campaign game.
Perusing these scrolls may increase the Cthulhu Mythos Allegiance score of the reader (if used) or, alternatively, reduce the Buddhism allegiance score/increase the Heterodoxy allegiance score by 1 for each scroll read.