2014-07-21

Fart War

Waseda University has made available on-line a curious series of Japanese prints from the Edo period that depict various phases of flatulence-based warfare.

I wonder how this could translate to game mechanics for The Celestial Empire...

excerpt
The series of prints is also downloadable as a PDF.

2014-07-02

A Fantastic Film And A New Sect

I needed a mental break from work the day before yesterday and so I watched one of my all-time favourite films, Raining In The Mountain (空山靈雨, 1979) by King Hu (Hú Jīnquán 胡金銓).

The film reminds me of those "behind closed doors" films, in which the action is restricted to a single room or locale — except that in this case the 'single locale' is a huuuuge maze-like monastery set in a remote mountainous area. The film was actually shot on location in South Korea. I wish I knew the name of the actual monastery because it is absolutely amazing.

The film is set in the Míng. The Three Treasures monastery keeps the only extant copy of a handwritten scroll penned by the famous Táng dynasty monk Xuánzàng, and two opposing parties of "adventurers" both try to steal the coveted treasure whilst the monks are themselves embroiled in a bitter succession struggle... I'd love to run this as a 2-GM, 2-party adventure, pitting each party against the other and both, simultaneously, against the monks who guard the treasure!

Anyway,  one of the minor protagonists of the story is the powerful lay master of a fictional Buddhist sect called the Vimalakīrti School*. He is fully dressed in Esoteric accoutrements and is constantly accompanied by a score female martial artists who act as his bodyguards. That's quite a cool NPC.

So here's the VIMALAKĪRTI SCHOOL for The Celestial Empire:

Period of Time
Míng

DESCRIPTION
Under the Míng, the state religion is Neo-Confucianism. The religious life of Buddhists turns increasingly towards isolated monasteries. It is hence difficult for lay practitioners interested in Buddhism, especially anybody with official duties, to be seen in the company of Buddhist priests or monks. As a result, Buddhist schools for laypeople start appearing. The Vimalakīrti School, named after the highly influential Indian lay practitioner Vimalakīrti, is one such school — albeit a fictional one.

MEMBERS
The Vimalakīrti School appeals to well-to-do, and usually aged, lay practitioners of Buddhism: mandarins, wealthy merchants, high-level officers. It also attracts nubile young women, recruited to serve as bodyguards for the most high-ranking members of the sect.

REQUISITES
Male Members
Allied with Buddhism or with Esoteric Buddhism. Allegiance score at least 60.
Age must be at least 45.
Status must be at least 55%
Wealth must be at least Affluent.
Female Members
Allied with Buddhism or with Esoteric Buddhism. Allegiance score at least 40.
Age must be 21 at the most.
Climb at 40% at least.
Sleeve Combat at 50% at least.
Stealth at 35% at least.

BENEFITS
Male Members
Male members enjoy the usual benefits of a high profile secret society (connections, relationships, e.g. a network of guānxi). They will always find a place to stay (or to hide!) in the monasteries that sponsor the sect, even if they call unannounced.
Female Members
Female members are taught all the powers pertaining to the Mìzǒngquán Martial Arts school.

OBLIGATIONS
Male members
Male members must always help the monasteries that are part of the sect's network, to the point of ignoring official requests, e.g., a mandarin receives an order to cancel the tax exemption from which a monastery has benefited: he will do his utmost not to enforce the order.
Female members
Female members are required to act as bodyguards for the most high-ranking male members of the sect.

*from the Wikipedia: “the Vimalakīrti Sūtra became one of the favourites in East Asian Buddhism. However, the sūtra was not used as an object of devotion, and no school was ever formed around it”

2014-06-23

16th Century Italian Engravings of Chinese People

From Cesare Vecellio's Habiti antichi et moderni di tutto il mondo, Venice, 1590

A Chinese Man [of "mediocre condition"]

A Chinese Woman

A Chinese Nobleman [a mandarin?]

A Chinese Noblewoman [the wife of a mandarin?]

2014-06-16

The Grand Heist

In Joseon Korea, ice was a very valuable commodity, and its trade was a state monopoly. In the 2012 Korean film The Grand Heist, a gang of con artists and thieves decide to steal a large amount of ice. Here is the Korean trailer:


And here's the European trailer, which really looks like they're presenting a party of adventurers!

2014-06-03

Wind of the Steppe Will Blow You Away!

In several instances, the text of The Celestial Empire makes passing references to “a future extension dedicated to the nomad peoples of Inner Asia”. TCE was published in 2010 and, at the time, this supplement was really in its infancy. Well, four years on, I am thrilled to announce that Wind of the Steppe should be available through Alephtar Games at the end of this year, or at the beginning of the next at the very latest.

Much more than a mere extension, Wind of the Steppe will actually be a fully-fledged, stand-alone role-playing game (still based on the Basic Role-Playing System by the Chaosium) that will enable you to adventure into the harsh world of the steppe nomads. The game will still be compatible with TCE, and retain some of the mechanisms at its core, such as the Allegiance rules. But let me pass on the virtual pen to Olivier Dubreuil, the main author of WoS:

How To Be a Good Nomad:

  • Demonstrate blind loyalty to the leader you believe deserves it. You can die for him. When called by your khan for war, do not ask for any compensation, even as a noyan, but follow his orders without hesitation.
  • Be efficient: you learnt that all that you do is dictated by the best efficiency. “Chivalrous” does not belong to your vocabulary. If you have to flee, flee and come back later. If you have to die, die. If slaughtering people yields any benefit, do it. If skills from other people can be useful, use them. Exploits are made for duty, vengeance, ambition, to gain the favour of your fellow clansmen or of the spirits, or for any other benefits, not for sport.
  • Be patient, wait for the optimal conditions whenever possible.
  • Life is valuable when useful. Spare your fellow tribesmen but don’t be overburdened with unnecessary prisoners: slaughter them in cold blood when asked to or whenever it is useful.
  • Be open to other religions, philosophies and knowledge: foreign wise men and craftsmen can bring you what you’re missing. Despise other settled people.
  • Use slaves and despise them.
  • Help your clan.
  • Be fair to your anda [blood brother], even if you’re fighting on opposite sides.
  • Fear the spirits, avoid making them angry. Some words may attract them.
  • Do not boast about your own exploits; you have to thank the spirits, who may become upset or jealous.
  • Be thankful to the good spirits.
  • Observe the taboos.
  • Don’t fear enemies. Don’t fear death either: it is a shame not to die on horseback and you’ll join your ancestors. But die usefully.
  • Avenge your clansmen and tribesmen.
  • Be proud of your clan.
  • Travel with several horses.
  • Be frugal, but get completely drunk on occasions. Eat whatever meat is edible. Eyes are delicious.
  • Be welcoming to the friendly traveller. Don’t hesitate to ask for shelter from friendly or neutral nomads encountered whilst travelling.
  • Share your hunt with anybody coming until you have attached it to your saddle.
  • Ask the shamans for advice. Shamans are not holy but have scary powers and knowledge beyond your understanding: fear them.
  • Take care of your mount: you can’t survive without it.
  • Don’t bathe in a river or a lake. In your country, this often means don’t bathe at all.
  • Keep your bows dry.
  • Be disciplined in battle; do not plunder until the enemy is utterly destroyed.
  • Plan your actions as you would prepare a hunt.
  • Scout an unknown land instead of blindly getting there.


Inner Asian Nomads are Tengriist animists. They believe in spirits and in the powers of nature, first and foremost the sky god Tengri, the celestial deity who created the world and rules over it.

Numerous deities or spirits live under Tengri’s authority: superior spirits (fertility, thunder…), natural spirits (wood, sources, fire…) or evil spirits –the üör– (disease, insanity…). Some tribes worship Tengri in a quasi-monotheistic way, but even these never completely forget the spirits. They are very respectful of nature spirits.

The world is split into three planes: the lower plane where malevolent spirits dwell, the middle plane where humans and natural spirits live, and the upper plane where the celestial spirits reign. Every event is reputedly caused by spirits: a good hunt, disease, the rain… The Nomad fears them. It is necessary to please them and to make them friendly: this is the duty of the shamans.

Additionally, legends talk about a subterranean world where supernatural telluric magical creatures live, like giants or ogres. This world is not to be confused with the lower plane where spirits live. It is separated from the surface world, but some gateways between the two worlds do exist in deep chasms or unfathomable caverns.

There is no organised clergy and church, but instead a class of more or less hereditary wise men or women: the shamans. Shamans are the mediators between humans and supernatural beings, and hold a special place in the social order. They have no specific hierarchy beyond the authority bestowed by power, reputation or social status. Their function is more practical than priestly, since they do not necessarily lead worship ceremonies. They are however central in the animist belief.

“In the Steppe, a man without friends is thinner than a finger; a man with friends is bigger than the Steppe itself”

Tentative Table of Contents of Wind of the Steppe:
  Foreword
SETTING
  Introduction
  Background
  Daily Life
  Warfare
RULES
  Character Creation
  Shamans
  Spirits
  Heroes
CAMPAIGN
  Peoples and Tribes
  The Silk Road
  Cities of the Nomads
  Bestiary
Appendices
  When the Wolves Wake Up
  Glossary