2014-12-03

Jindai Moji (神代文字)

God Age Script
Literacy was brought to Japan in the form of the Chinese writing system from Three Kingdoms Korea between the 3rd and the 5th centuries, mostly through two channels:
1- Court scribes 'imported' from Baekje and Silla
2- Buddhism and its many sūtra commentaries

In the Kamakura (1185–1333) and Edo (1603-1868) periods, some Japanese scholars associated with the movement that wanted to separate Shintō from Buddhism, and chagrined at the idea of Japan owing its writing system to China and Korea, claimed that the Japanese already had a uniquely Japanese writing system before the introduction of the Chinese system. This putative writing system wasn't even human in origin, but had been gifted to the Japanese by no less than the Japanese gods!

These scholars claimed that the jindai moji had been created by the god Izanagi with his demiurgic naginata called the Amenonuhoko (天沼矛 "heavenly jewelled spear"), and that the divine script fell into disuse after Prince Shōtoku (聖徳太子, 572-622) replaced it with Chinese characters. However, the Yoshida (吉田) family was supposed to have secretly kept the knowledge from then on. This is why the existence of jindai moji came to be prominently accepted amongst Yoshida Shintō believers. (Yoshida Shintō was a brand of Neo-Confucian Shintō that arose during the late Muromachi period.)

The 'divine' writing system was variedly named as kamiyo no moji (script of the age of the gods), jindai moji (god age script), hifumi (after its first three syllables), etc. Several tablets, bamboo slips and secret scrolls were unearthed or produced as 'proof' of the existence of the script, but all were later analysed by professional linguists and revealed as forgeries.

Amongst the various legends and rumours associated with the ninja, one was that they used jindai moji as a secret script to carry undecipherable messages.

In your campaign game, you may obviously decide that the jindai moji is genuine and indeed of divine origin, and use it as a magical script for arcane and/or occult purposes.

2014-12-01

Setting Your Game In The Ryūkyū Kingdom

The Ryūkyū Islands, which are today part of Japan, were a wealthy trading kingdom (the Ryūkyū Kingdom 琉球國) in the 16th century. The kingdom was nominally a tributary state of Míng Dynasty; however, following the Míng policy of ending sea voyages gradually put in place during the 15th century, and also due to the increased threat on maritime travel posed by the Wōkòu (倭寇), the Kingdom was de facto independent.

The archipelago has been united in the first half of the 15th century by Shàng Bāzhì (尚巴志), who is also the founder of the ruling Shàng Dynasty. The capital city is at Shuri (首里) on the largest island: Okinawa (沖縄).

The reign of Shàng Zhēn (尚眞, 1477–1526) is widely regarded as the golden age of the island kingdom.

Despite the presence of a ruling aristocratic class, the Ryūkyū Islands have an egalitarian society. In particular, no native Ryukyuan may ever be bound into slavery — all slaves on the islands have been bought from foreign traders, and are usually Chinese or Korean victims of coastal raids by the Wōkòu.

The upper nobility (who are the descendants of Chinese gentry families from Fújiàn who arrived in the 14th century) have Chinese-style names and are bilingual, Chinese and Ryukyuan; the rest of the population have local names and are monolingual. Ryukyuan is a language related to (but different from) Japanese.

The Ryukyuan religion is a mix of ancestor worship, nature worship (the Moon and the Sun), and shamanism. Due to Chinese and Japanese influence, Buddhism is making inroads; there are Japanese Buddhist missionaries from Kyōto on Okinawa, and they have built four temples.
Irrespective of the particular strand of religion, all celebrants are female; some of them are “druid”-like, some others more like Inner Asian shamans.
Spirits and magical creatures such as yāoguài (妖怪, see p112 of The Celestial Empire), dragons, guardian lions, and ghosts, are very present and of paramount importance in the local folklore.
There is also a big emphasis placed on the fabrication and the use of amulets, talismans, etc. Lóngmài (ley lines, see p85 of TCE) strongly influence Ryukyuan magical and religious practices.

The islands are covered with all manner of moist forest and other tropical and subtropical flora. There aren't any large predators; the only danger when travelling overland are venomous snakes.

Map of Okinawa

2014-11-30

Wind On The Steppes Cover Art Unveiled

Alephtar Games have unveiled the cover of their upcoming steppe nomads BRP supplement, titled Wind on the Steppes, on their Facebook page:



The art is by famous Italian fantasy artist Riccardo Rullo. At the moment, the exact availability date and retail price are still undisclosed.

2014-11-16

Setting Your Game In Early 16th Century Japan

In the 15th century, the Japanese Empire is officially a tributary state of Míng China. In reality, Japan isn't ruled by its emperor, impoverished and restricted to a ceremonial role, but by its military commander-in-chief or shōgun (将軍). China does not hold any kind of real power over the shōgun either.

The office of shōgun stays within the Ashikaga clan. The Ashikaga shogunate is also called the Muromachi period of Japan because the shōgun resides in the Muromachi district of Kyōto (京都). The shogunate is a semi-hereditary position: upon the death of a shōgun, the male members of the clan fight or manoeuvre to obtain the title; each contender is supported by various other feudal clans who have an interest in his victory. In the second half of the 15th century, one of these succession contests escalates into a full-blown civil war, known as the Ōnin War, which ends in 1477 leaving Japan bled white and without a clear-cut winner.

In the early 16th century, even though Japan enjoys a relative period of peace after the hardships of the Ōnin War, the country is divided and is effectively experiencing a form of “low-intensity” feudal anarchy:
  • The direct rule of the Ashikaga clan is restricted to the half-ruined city of Kyōto itself, where the cousins Ashikaga Yoshitane and Ashikaga Yoshizumi are constantly vying for the shogunate, with the Hosokawa clan pulling the strings.
  • Because of the decline of the shogunate, the provinces are ruled by petty feudal lords called daimyō (大名), whose personal loyalty to the shōgun depends on the personal prestige of the latter, and who are constantly feuding amongst themselves.
  • Kaga Province has become a de facto independent republic under the Ikkō-shū (一向宗) sect of Pure Land Buddhism.
  • Kyōto is in a perpetual state of unrest, with barricades dividing the various districts of the city, whose allegiances are constantly shifting.
  • Because of the general lawlessness, travel by road is highly unsafe.
  • There are trade barriers between provinces, and the use of money loses ground in favour of barter.


Barricade fighting in Kyōto (1528)



Should the GM decide to set his game in early 16th century Japan, adventurers will have an easy time finding jobs as caravan guards, bodyguards, spies, assassins, etc.

With travel between provinces having become dangerous, roads are deserted, and supernatural creatures can reclaim the wilderness…

2014-11-11

Evil Shamaness

Sorry; I do not have much to post these days (busy with the new game), so I am simply posting inspirational pictures.

Evil Shamaness

By the way, the upcoming Wind of the Steppe BRP book by Alephtar Games will have detailed rules for shamans.