There have been a few posts in the gaming blogosphere about describing your setting in 25 words, e.g. here.
This post will provide a means to randomly fill in those 25 words. It will also double as a random Celestial Empire campaign game generator.
The setting is a [1st keyword][2nd keyword] set in [3rd keyword] dynasty [4th keyword]. The player characters are pitted against [5th keyword] set to [6th keyword]. Most of their foes are [7th keyword].
Table No.1, keyword: genre
Roll 1D6
1: Historical
2: Low-magic
3: Wǔlín
4: Wǔxiá
5: High-fantasy
6: Gonzo
Table No.2, keyword: game type
Roll 1D6
1-2: Sandbox
3-4: Series of connected adventures
5-6: Big campaign
Table No.3, keyword: dynasty
Roll 1D8
1-2: Táng
3: Sòng
4: Yuán
5-6: Míng
7-8: Qīng
Table No.4, keyword: region
Roll 1D12
1: Inner Asia
2: Gānsù
3-5: North China
6-7: Lower Yángzi
8-9: Sìchuān
10-11: South China
12: islands and seas
Table No.5, keyword: foes
Roll 1D12
1: Kinsmen
2-3: Members of the (Roll 1D6) 1-4: eunuch faction, 5-6: anti-eunuch faction
4-5: Members of the (Roll 1D6) 1-2: military, 3-4: secret police, 5-6: bureaucracy
6: Loyalists
7: Outlaws
8: Rebels
9: Members of a shètuán (TCE p100)
10: Members of an ethnic minority
11: Members of a sect
12: Merchants
Table No.6, keyword: aim
Roll 1D10
1-2: Amass power
3: Amass wealth
4-5: Further their agenda
6-7: Travel (Roll 1D6) 1-2: through China proper, 3-4: through the frontier provinces, 5-6: abroad
8-9: Fight against their opposite faction— or a GM-devised one if no opposite faction exists
10: Proselytise
Table No.7, keyword: allegiance
Use the Religion availability table appropriate to the dynasty rolled in Table No.3 above, see p48 of TCE.
More campaign game ideas are available in The Celestial Empire on p18-20 and on p40-41.
Background Information and Gaming Aids for The Celestial Empire role-playing game
and other TTRPGs set in East Asia
2014-01-10
NPC: Chén Dì
statue in Fújiàn |
Chén Dì (陳第, 1541-1617) was a Chinese philologist, strategist, and traveller of the Míng Dynasty. A native of Fújiàn [South China], he was versed in both pen and sword. As a strategist, he served under Qī Jìguāng and others for many years before retiring to occupy himself with studies and travel. As a traveller, in his 1603 Dōngfānjì (東番記, Record of the Eastern Aborigines), he provides the first description of the island of Formosa and of its indigenous inhabitants. As a philologist, he was the first to demonstrate that Classical Chinese had its own phonological system [different from the contemporary spoken language].
CHÉN DÌ - Celestial Empire version
STR 17 CON 15 SIZ 13 INT 11 POW 11 DEX 9 APP 11 EDU 15
Hit Points 14 Major Wound 7 Qì 11 Age 62
Allegiances
Confucianism 38, Daoism 4
Home Region: South China
Profession: Soldier
Status: 65%
Damage Bonus: +1D4
Weapons:
Crossbow70%, damage 2D6
Ranseur 90%, damage 1D6+2
Sword 85%, damage 1D8
Unarmed 55%, damage 1D3
Armour: Lamellar armour (6 AP)
Skills: Climb 50%, Dodge 80%, Etiquette 25%, Firearm 30%, Grapple 55%, Insight 35%, Jump 40%, Knowledge (Heraldry) 40%, Knowledge (Politics) 65%, Knowledge (Geography: South China) 60%, Knowledge (Geography: Formosa) 35%, Language (Mǐn) 90%, Literacy (Classical Chinese) 95%, Mêlée Weapon (Sword) 85%, Mêlée Weapon (Ranseur) 90%, Missile Weapon (Crossbow) 70%, Science (Linguistics) 75%, Strategy 55%, Technical Skill (Siege Engines) 45%.
CHÉN DÌ - Monsters & Magic version
Strength 17* (+6)
Dexterity 9 (-1)
Constitution 15 (+2)
Intelligence 11 (0)
Wisdom 11 (0)
Charisma 11 (0)
Status 13 (+1)
Reputation 17 (+3)
Class and Level Fighter 6 / Dignitary 4 (see M&M p59-60)
Age 62
Move 12 (9 when in armour)
Armour Class 15 (19 when in armour)
Physical HP 62
Mental HP 52
Traits:
(Fighter)
-Armour Training
-Weapons Training
-Fighting Lore
-Feats of Strength
-Cavalryman
(Dignitary)
-Formal Education
-Literacy
Advancements:
(Fighter)
-Etiquette
-Horsemanship
-Improved Unarmed Combat
-Siege
-Survival
(Dignitary)
-Classical Chinese
-Poetry
Weapons: Ranseur [use Trident], Sword [use Longsword], Crossbow [use Crossbow, Light]
Armour: Scale mail (+4)
Languages: Chinese (Fújiàn dialect), Classical Chinese
Allegiance: Confucianism
2014-01-08
NPC: the monk Jiànzhēn
Dhamma Musings is a non-gaming blog I have been following for quite a long time. Its latest post is about the famous Táng Chinese monk Jiànzhēn (鑒真, 688–763), who travelled far and wide in East Asia, and who eventually settled in Japan where he founded a still-existing temple (Tōshōdai-ji 唐招提寺) and a still-active sect (Risshū 律宗).
The following are excerpts from the post:
Living during the Táng Dynasty, Jiànzhēn could properly be called a Renaissance man. He was born in what is now Jiāngsū province. In 688, he became a monk while young. Jiànzhēn studied Buddhism in the Chinese capital for six years, his main field of study being vinaya [monastic rules]. In the succeeding years, he mastered many arts including medicine, horticulture and even architecture. His two great achievements during this time were to found a hospital and to organise the copying out of 33,000 scrolls of the scriptures to be distributed to various monasteries.
In 742, a delegation from Japan arrived in China and invited Jiànzhēn to visit their country to re-establish the correct ordination procedure for monks and nuns. Despite the protests of his disciples and supporters, Jiànzhēn accepted the invitation and the next year set out for Japan by ship. Bad navigation and unruly weather forced his ship back to China. Three more times he tried to get to Japan and failed. During the fifth attempt, his ship was blown off-course as far as Hǎinán Island and, in the three years it took him to return home, the rigours of the journey were such that he developed an eye infection and lost his sight. Undeterred by his earlier failures, and despite being blind, he tried to reach Japan yet again and finally succeeded in 753.
He arrived in Nara (奈良), the Japanese capital, and was greeted by the emperor who put him in charge of the great Tōdai-ji Temple (東大寺). Over the next two years, Jiànzhēn trained some 400 monks and then ordained them in the proper manner. After this, Jiànzhēn built a temple for himself where he was to reside and teach until his death in 763. In designing and constructing this temple he introduced to the Japanese architectural techniques unknown to them until that time. He also introduced the art of bonsai (盆栽) and the technique for making soybean curd.
But Jiànzhēn’s greatest gift to the Japanese was pharmacology and medicine. Despite his blindness, he could identify numerous herbs by smell alone, and he was highly skilled in classifying and storing medicines so as to retain their potency. He also corrected the many mistakes in the earlier translations of Chinese medical texts.
I can see immense gaming potential in the above. The player characters could be bodyguards, ambassadors, or fellow monks travelling to Japan with Jiànzhēn. Given the length of the voyages, this scenario seed could evolve into a quasi-sandbox game with minimal railroading, the only constraint being that the PCs must stay with Jiànzhēn at all times.
JIÀNZHĒN
Jiànzhēn is a serene and soft-spoken monk, able to attract large followings even though he looks unassuming. Having spent his formative years in study, Jiànzhēn is rather slight of build. He's always wearing the simple accoutrements of a Buddhist monk, even when travelling, and irrespective of the weather.
STR 11 CON 12 SIZ 8 INT 16 POW 18 DEX 14 APP 13 EDU 18
Hit Points 10 Major Wound 5 Qì 18 Age 55 (first voyage) to 65 (last voyage)
Allegiances
Buddhism 90, Confucianism 10, Daoism 2
Home Region: Lower Yángzi
Profession: Buddhist Monk
Status: 50% in China, 80% in Japan
Damage Bonus: none
Weapons: Unarmed 25%, damage 1D3
Armour: none
Skills: Appraise 15%, Etiquette 30%, Knowledge (Geography: China proper) 50%, Knowledge (Geography: East China Sea) 25%, Knowledge (History: China) 65%, Knowledge (Religion: Buddhism) 95%, Insight 35%, Language (Chinese) 90%, Language (Japanese) 15%, Language (Sanskrit) 70%, Literacy (Classical Chinese) 115%, Literacy (South Asian alphabets) 80%, Meditation 75%, Mêlée Weapon (Staff) 10%, Perform (Recite sūtra) 75%, Perform (Sing) 50%, Persuade 65%, Science (Alchemy) 30%, Science (Architecture) 60%, Science (Natural History) 85%, Sense 80%.
The following are excerpts from the post:
Living during the Táng Dynasty, Jiànzhēn could properly be called a Renaissance man. He was born in what is now Jiāngsū province. In 688, he became a monk while young. Jiànzhēn studied Buddhism in the Chinese capital for six years, his main field of study being vinaya [monastic rules]. In the succeeding years, he mastered many arts including medicine, horticulture and even architecture. His two great achievements during this time were to found a hospital and to organise the copying out of 33,000 scrolls of the scriptures to be distributed to various monasteries.
![]() |
click to enlarge |
He arrived in Nara (奈良), the Japanese capital, and was greeted by the emperor who put him in charge of the great Tōdai-ji Temple (東大寺). Over the next two years, Jiànzhēn trained some 400 monks and then ordained them in the proper manner. After this, Jiànzhēn built a temple for himself where he was to reside and teach until his death in 763. In designing and constructing this temple he introduced to the Japanese architectural techniques unknown to them until that time. He also introduced the art of bonsai (盆栽) and the technique for making soybean curd.
But Jiànzhēn’s greatest gift to the Japanese was pharmacology and medicine. Despite his blindness, he could identify numerous herbs by smell alone, and he was highly skilled in classifying and storing medicines so as to retain their potency. He also corrected the many mistakes in the earlier translations of Chinese medical texts.
I can see immense gaming potential in the above. The player characters could be bodyguards, ambassadors, or fellow monks travelling to Japan with Jiànzhēn. Given the length of the voyages, this scenario seed could evolve into a quasi-sandbox game with minimal railroading, the only constraint being that the PCs must stay with Jiànzhēn at all times.
JIÀNZHĒN
Jiànzhēn is a serene and soft-spoken monk, able to attract large followings even though he looks unassuming. Having spent his formative years in study, Jiànzhēn is rather slight of build. He's always wearing the simple accoutrements of a Buddhist monk, even when travelling, and irrespective of the weather.
STR 11 CON 12 SIZ 8 INT 16 POW 18 DEX 14 APP 13 EDU 18
Hit Points 10 Major Wound 5 Qì 18 Age 55 (first voyage) to 65 (last voyage)
Allegiances
Buddhism 90, Confucianism 10, Daoism 2
Home Region: Lower Yángzi
Profession: Buddhist Monk
Status: 50% in China, 80% in Japan
Damage Bonus: none
Weapons: Unarmed 25%, damage 1D3
Armour: none
Skills: Appraise 15%, Etiquette 30%, Knowledge (Geography: China proper) 50%, Knowledge (Geography: East China Sea) 25%, Knowledge (History: China) 65%, Knowledge (Religion: Buddhism) 95%, Insight 35%, Language (Chinese) 90%, Language (Japanese) 15%, Language (Sanskrit) 70%, Literacy (Classical Chinese) 115%, Literacy (South Asian alphabets) 80%, Meditation 75%, Mêlée Weapon (Staff) 10%, Perform (Recite sūtra) 75%, Perform (Sing) 50%, Persuade 65%, Science (Alchemy) 30%, Science (Architecture) 60%, Science (Natural History) 85%, Sense 80%.
Labels:
Japan,
NPC,
scenario seed,
Tang
2014-01-07
D30 Local Magistrate Table
China is an immense empire. Although it is an empire, it lacks feudality: there aren't any local rulers below the emperor.
China is a centralised empire: the emperor sends out magistrates to rule the various provinces in his name. The magistrate is a lonely person who must perform day-to-day governance, mete out justice, oversee tax collection, road repairs, and churn out reports for the bureaucracy in the capital, and who changes location every three years to avoid becoming enmeshed in local politics.
These magistrates are hence quite lonely individuals. Some of them are over zealous, some others spend their time reading poetry whilst ignoring the local bumpkins. Some of them are incorruptible, some others amass bribes...
So whenever your PCs arrive in a new city, you may want to roll on this table to have quick and fast ideas for the behaviour of the local magistrate. This is especially useful if the PCs have ran afoul of the laws of the Empire.
D30 | Local magistrate is...
01 | ...a very thorough investigator. He explores all paths, interrogates all witnesses irrespective of their social class, and keeps all suspects in gaol during the investigations.
02 | ...incorruptible.
03 | ...exaggeratedly social and friendly.
04 | ...a bookworm obsessed with antiquity. For each case, he'll try and find a similar case in the annals of the district, and try and align his verdict on the earlier one(s).
05 | ...obsessed with the chivalric stories from the Rivers and Lakes. Should the PCs behave in a chivalrous way, the magistrate will highly respect their opinion.
06 | ...disgusted with having been assigned to this backward district. He keeps complaining about the weather/the food/the local dialect.
07 | ...a womaniser. Should the party include a female PC, the magistrate will try and sleep with her.
08 | ...gay and openly interested in the most handsome male PC.
09 | ...crazy about alchemy. His private quarters within the yámen are full of dangerous substances.
10 | ...convinced that murderers do not act by their own volition but because they are under the spell of evil spirits. In case of a murder, he will do his utmost to find an exorcist.
11 | ...only interested in complex cases and bored by straightforward ones.
12 | ...extremely wealthy and uses his wealth to further his peculiar interest or obsession (roll a second time to determine it).
13 | ...fascinated by yìqi and by the world of the Jiānghú (see p9 of The Celestial Empire). If the PCs are Rivers-and-Lakes types, he'll constantly be pestering them to hear their stories from the Rivers and Lakes.
14 | ...mostly interested in the mastery of the four pastimes. Anything else bores him. Should one of the player characters show interest in any of the four pastimes, the magistrate will become very friendly to him.
15 | ...a bigoted Buddhist.
16 | ...a good practitioner of wǔshù. Should one of the player characters be well versed in martial arts, the magistrate will try and challenge him to a fight.
17 | ...a superstitious Daoist.
18 | ...an austere Confucianist. He'll make the life of any religious PC miserable.
19 | ...a gambler.
20 | ...formerly from the Green Forest (see p9 of TCE) and lives in the terror of being exposed.
21 | ...a glutton.
22 | ...extremely distrustful of the world of the Jiānghú. If the PCs are Rivers-and-Lakes types, he'll make their life in his district miserable.
23 | ...extremely poor and always saving money on everything.
24 | ...from an ethnic minority. It's almost impossible to understand what he says.
25 | ...involved in local politics, being allied with a local clan against another local family, and always trying to take advantage of his position to hurt the interests of the latter.
26 | ...very distrustful of adventuring types. He'll try to indict the PCs.
27 | ...an active, young judge, carrying out the investigations by himself.
28 | ...stern and aloof.
29 | ...ever expecting to collect bribes.
30 | ...eager to get rid of the case. As soon as he gets someone who seems to be the culprit, he closes the case.
China is a centralised empire: the emperor sends out magistrates to rule the various provinces in his name. The magistrate is a lonely person who must perform day-to-day governance, mete out justice, oversee tax collection, road repairs, and churn out reports for the bureaucracy in the capital, and who changes location every three years to avoid becoming enmeshed in local politics.
These magistrates are hence quite lonely individuals. Some of them are over zealous, some others spend their time reading poetry whilst ignoring the local bumpkins. Some of them are incorruptible, some others amass bribes...
So whenever your PCs arrive in a new city, you may want to roll on this table to have quick and fast ideas for the behaviour of the local magistrate. This is especially useful if the PCs have ran afoul of the laws of the Empire.
D30 | Local magistrate is...
01 | ...a very thorough investigator. He explores all paths, interrogates all witnesses irrespective of their social class, and keeps all suspects in gaol during the investigations.
02 | ...incorruptible.
03 | ...exaggeratedly social and friendly.
04 | ...a bookworm obsessed with antiquity. For each case, he'll try and find a similar case in the annals of the district, and try and align his verdict on the earlier one(s).
05 | ...obsessed with the chivalric stories from the Rivers and Lakes. Should the PCs behave in a chivalrous way, the magistrate will highly respect their opinion.
06 | ...disgusted with having been assigned to this backward district. He keeps complaining about the weather/the food/the local dialect.
07 | ...a womaniser. Should the party include a female PC, the magistrate will try and sleep with her.
08 | ...gay and openly interested in the most handsome male PC.
09 | ...crazy about alchemy. His private quarters within the yámen are full of dangerous substances.
10 | ...convinced that murderers do not act by their own volition but because they are under the spell of evil spirits. In case of a murder, he will do his utmost to find an exorcist.
11 | ...only interested in complex cases and bored by straightforward ones.
12 | ...extremely wealthy and uses his wealth to further his peculiar interest or obsession (roll a second time to determine it).
13 | ...fascinated by yìqi and by the world of the Jiānghú (see p9 of The Celestial Empire). If the PCs are Rivers-and-Lakes types, he'll constantly be pestering them to hear their stories from the Rivers and Lakes.
14 | ...mostly interested in the mastery of the four pastimes. Anything else bores him. Should one of the player characters show interest in any of the four pastimes, the magistrate will become very friendly to him.
15 | ...a bigoted Buddhist.
16 | ...a good practitioner of wǔshù. Should one of the player characters be well versed in martial arts, the magistrate will try and challenge him to a fight.
17 | ...a superstitious Daoist.
18 | ...an austere Confucianist. He'll make the life of any religious PC miserable.
19 | ...a gambler.
20 | ...formerly from the Green Forest (see p9 of TCE) and lives in the terror of being exposed.
21 | ...a glutton.
22 | ...extremely distrustful of the world of the Jiānghú. If the PCs are Rivers-and-Lakes types, he'll make their life in his district miserable.
23 | ...extremely poor and always saving money on everything.
24 | ...from an ethnic minority. It's almost impossible to understand what he says.
25 | ...involved in local politics, being allied with a local clan against another local family, and always trying to take advantage of his position to hurt the interests of the latter.
26 | ...very distrustful of adventuring types. He'll try to indict the PCs.
27 | ...an active, young judge, carrying out the investigations by himself.
28 | ...stern and aloof.
29 | ...ever expecting to collect bribes.
30 | ...eager to get rid of the case. As soon as he gets someone who seems to be the culprit, he closes the case.
Labels:
gaming aid
2013-12-23
Crane Frightens Kūnlún (鶴驚崑崙)
Of course you all know the 2000 wǔxiá film Crouching Tiger, Hidden Dragon by Ang Lee. The film was a huge box office success and helped spread knowledge of Chinese wǔxiá fiction to the ignorant Western barbarians (er, us). For me, it was the initial spark that would eventually lead to the publication of The Celestial Empire.
The scenario of the film was inspired by the fourth novel in a five-novel cycle written by Mainland wǔxiá novelist Wáng Dùlú (王度庐, 1909-1977). Unfortunately, as far as I know, none of the novels have been translated into English. There is a 'bootleg' translation available on this blog for those who are interested.
Luckily for us French speakers, the first two novels in the cycle have been translated into French; each of them in two halves, so that's four books in total. Sadly, it looks like the third to fifth novels will never be translated. I am currently reading the first half of the very first novel, 鶴驚崑崙 (La vengeance de Petite Grue), variously rendered into English as The Crane Startles Kūnlún or as Crane Frightens Kūnlún. It's really a fantastic telling of life in rural Qīng China, and of the relationship between the various people at the heart of Jiānghú (江湖), the parallel world of the "Rivers and Lakes" (see TCE p9), most notably between members of escort agencies (biāojú 镖局, see TCE p41). It also sheds light on gender relationship under the prudish Qīng, and explains how the men from the Rivers-and-Lakes could go about armed to the teeth even though it was theoretically forbidden.
Heartily recommended to anybody who runs or plays in a Rivers-and-Lakes or even merely in a rural TCE game.
The scenario of the film was inspired by the fourth novel in a five-novel cycle written by Mainland wǔxiá novelist Wáng Dùlú (王度庐, 1909-1977). Unfortunately, as far as I know, none of the novels have been translated into English. There is a 'bootleg' translation available on this blog for those who are interested.
Luckily for us French speakers, the first two novels in the cycle have been translated into French; each of them in two halves, so that's four books in total. Sadly, it looks like the third to fifth novels will never be translated. I am currently reading the first half of the very first novel, 鶴驚崑崙 (La vengeance de Petite Grue), variously rendered into English as The Crane Startles Kūnlún or as Crane Frightens Kūnlún. It's really a fantastic telling of life in rural Qīng China, and of the relationship between the various people at the heart of Jiānghú (江湖), the parallel world of the "Rivers and Lakes" (see TCE p9), most notably between members of escort agencies (biāojú 镖局, see TCE p41). It also sheds light on gender relationship under the prudish Qīng, and explains how the men from the Rivers-and-Lakes could go about armed to the teeth even though it was theoretically forbidden.
Heartily recommended to anybody who runs or plays in a Rivers-and-Lakes or even merely in a rural TCE game.
Labels:
film,
miscellaneous,
Qing
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